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NPC Generator

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Shane Riley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Rich, Immigrant. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Shane Riley, Male Human Paladin 6
Medium (5'7") Human, Neutral Evil (CR 6)
Armor Class 9
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp.


Social Check DCs


Fibblestib Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Hedonist, Insane. Bonds: Religious, Adventurer. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Fibblestib Sympony, Male Gnome Bard 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Investigation +6, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Abyssal, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 400 gp. 1 Crowbar. 1 Healer’s kit. 1 Superior lock.


Social Check DCs


Silent Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his orange fur to look like a famous performer. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: He is compelled to act according to his religious beliefs; and his relatives are trying to arrange a marriage

Ideals: Fighting, Optimist. Flaws: Lazy. Bonds: Religious, Family. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Silent Of Ale, Male Tabaxi Paladin 7
Medium (6'6") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1200 gp.


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears just a brown suit. His white hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Criminal record, Nature. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Wymar Hartford, Male Human Aristocrat 7
Medium (6'6") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)18 (+4) 12 (+1)10 (+0)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Giant, Dwarven, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp. Blue star sapphire (700 gp). Smoky quartz (50 gp). Tiger eye turquoise (4 gp).


Social Check DCs

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