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NPC Generator

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Advanced [show]


Gennal Holimion, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'9". He is dressed in an above average manner. His moppish black hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gennal and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to elven people

Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Gennal Holimion, Male Elf Fighter 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Fulbar Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his hammer. He has a penchant for wearing a ring with an oversized ruby on his right hand. His golden hair, when down, is lengthy. His thin eyebrows rest above his beady brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted martial powers by his dying brother.

Motivation: A deep hatred of drow.

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Fulbar Stoutbridge, Male Halfling Commoner 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Coral (70 gp). Alexandrite (500 gp).


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his white hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He receives visions of the future at random moments

History: Nalral was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Immigrant, Attractive. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Boddynock Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a glaive on his belt. He is bristling with hidden weapons, mostly glaives and sais. With bright silver hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Guard, Boddynock learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Criminal record, Job. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Boddynock Umbodoben, Male Gnome Bard 14
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 92 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)15 (+2) 15 (+2)18 (+4)
Skills Stealth +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433331

Possessions: 600 pp. Finely wrought small gold bracelet (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Cloth of gold vestments (100 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (1100 gp). Solid gold idol (700 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.


Social Check DCs

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