Nithther Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a red suit, black shirt, and white tie. His gold crest is drawn into a tight pony tail with a dagger scrunchie. His red eyes peer out from beneath his top red hat.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 6 years old his parents immigrated from the north. Through the years after Nithther was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nithther's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Bounty Hunter.
Motivation: To be a Tailor again; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Jasper (50 gp). Freshwater pearl (9 gp).
Theodoric Spaulding, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is thinning but still full. His green eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Religious, Military. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 109 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 3200 gp. A necklace of small pink pearls (3000 gp). A delicate silver chain set with a tourmaline (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Solid gold idol (1100 gp). Fire opal pendant on a fine gold chain (1400 gp). Finely wrought small gold bracelet (80 gp).
Eldon Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple red robe with tan stripes complete with hood. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Eldon was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Ideals: Disciplined. Flaws: Insane. Bonds: Family, Poor, Adventurer. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Baradad Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a white tunic with green highlights, and long brown pants that bunch up around his shoes. He is portly but not overly obese. He keeps his blue crest in a pixie cut. His eyes are likewise red. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Baradad was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: Attractive, Job, Military. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
