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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thervan Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of death on his torso, and carries axes. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Elven culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Herbalist, Thervan learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has set out to sabotage the competition.

Motivation: To be a Carpenter again.

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Thervan Rothenel, Male Elf Rogue 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who usually wears his green robe and has his hand crossbow always slung over his shoulder, he is not a threatening figure. He has wavy auburn hair. His eyes, though not visible through his cowl, are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a mountains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Nature. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Oskar Aranore, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp.


Social Check DCs


Pelt Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is portly but not overly obese. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Logical. Flaws: Sensitive. Bonds: Rich, Nature, Criminal record. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Pelt Of Ebony, Male Tabaxi Barbarian 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Undercommon, Druidic, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp.


Social Check DCs


Shamash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears just a blue suit. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His crest is brass and curly. His eyes are gold and beady.

Personality: He likes to make people angry or surprised. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Shamash Mystan, Male Dragonborn Warrior 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 sp.


Social Check DCs

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