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NPC Generator

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Advanced [show]


Gale Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His fur is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Selfish, Fearful. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Gale Of Ivory, Male Tabaxi Barbarian 7
Medium (5'9") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He carries a battered scythe and tarnished shield as well. His hair is red and very short. His gold eyes peer out from beneath his broad white hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Barrister, but he got bored and became a Interpreter. He now owns his own business.

Motivation: Expand his business.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Guardian, Job. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Zepar Lithe, Male Tiefling Wizard 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


Joser Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears a worn and beaten armor. He sports a long black beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Joser has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting, Gifted. Flaws: Disease. Bonds: Military. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Joser Stoutman, Male Halfling Bard 5
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills History +6, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Charlton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears tattered old clothes. His brown hair is lengthy. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Anselm began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Anselm Charlton, Male Human Expert 2
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 gp.


Social Check DCs

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