Beiro Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean tan cloak covering his clean studded leather. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to find somewhere to settle down
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Poor, In love. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 400 sp. 1 Thunderstones.
Alberich Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he very much looks the part of a Baker, and is pretty ugly. He wears a Stetson hat to cover his moderate length brown hair. His ears are large.
Personality: He dislikes all the random violence that takes place in the east. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Baker, Alberich learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Baker like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and to be a navigator again
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Baker
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Varis Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his bow. His red hair is thinning but still full. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can't help but pocket interesting objects he comes across
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.
Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 94 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 2000 gp. Solid gold idol (300 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (300 gp). 1 Medium magic item.
Qualen Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Qualen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the west to a Miner, Qualen learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.
Motivation: To be a Bather again.
Ideals: Impeccable. Bonds: Religious, Job, Adventurer. Occupation: Miner
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Elven, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


