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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Corkitron Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair, when down, is lengthy. He has a dull look in his amber eyes.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: His mother raised him in a mountain cabin. Corkitron was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Carpenter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Nature, Immigrant. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Corkitron Shadowquick, Male Halfling Wizard 11
Small (2'11") Halfling, Neutral Good (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.


Social Check DCs


Faran Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso, and he perpetually has his greataxe ready. His silver hair is styled in orderly dreadlocks. He has brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Nature, Mentor. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Faran Shadowquick, Male Halfling Aristocrat 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Sard (80 gp). Lapis lazuli (9 gp). Rich purple corundum (800 gp).


Social Check DCs


Dimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Dimble Ironhide, Male Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp.


Social Check DCs


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean black cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east to a Carter, Senteq learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: He is content; and find a way to reverse the transformation of his sister

Ideals: Joker, Philantrophist. Flaws: Mundane. Bonds: Job, Family. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Senteq Folkor, Male Gnome Aristocrat 7
Small (3'8") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 10000 sp.


Social Check DCs

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