Fonkin Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown coat over a tan low-cut shirt, and a broad hat upon his head. He has a long silver beard with little hanging trinkets. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Philantrophist, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp. Moss agate (12 gp). Black opal (1200 gp). Jet (140 gp). Sardonyx (70 gp). 1 Minor magic item.
Melech Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is greasy and uncared for. His white eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Map Maker. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Wants to work out more often; and expand his business
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (1400 gp). Blue sapphire (1400 gp). Red garnet (60 gp). Hematite (8 gp).
Watson Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear black pants and tee shirts. His hair is brown and curly. He has gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Philantrophist, Gifted, Fighting. Flaws: Ugly, Antagonistic. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 900 sp.
Nimble In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'0" western man, he wears a brown vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His white fur is smooth and relatively long. His fierce green eyes like to dwell on things.
Personality: He has always had a great fascination with Tabaxi culture. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Ugly, Racist, Fearful. Bonds: Rich, Criminal record. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 108 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 1000 gp. Alexandrite (600 gp). Jasper (80 gp). Chrysoberyl (80 gp). Aquamarine (600 gp). Obsidian (14 gp). Star rose quartz (80 gp). Moss agate (14 gp). Blue quartz (14 gp). Azurite (14 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


