Nuraval Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Nuraval would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Nuraval and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Military, Poor. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 19 (+4) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Masterwork Common Melee.
Vlorn Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of death around his neck, and a shortspear on his belt. He wears a broad hat to cover his moderate length chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Bonds: Attractive, Has a crush, Poor. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 40000 cp. Red spinel (120 gp). Deep blue spinel (1100 gp). Hematite (5 gp). Banded agate (5 gp).
Darrow Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and curly. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the south. Flattery will make him almost putty in your hands.
History: Born in the south to a Scribe, Darrow learned a great deal about his mother's area of expertise. His childhood dream was to be a Sailor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sailor again.
Ideals: Pacifist. Flaws: Selfish. Bonds: Rich, Attractive, Job. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 49 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 150 pp. Moss agate (4 gp). Rose (60 gp). Alexandrite (700 gp). Bloodstone (60 gp). Aquamarine (700 gp). Eye agate (4 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears tan trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His chestnut hair is matted, messy, and big. His amber eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Flaws: Ugly, Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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