Ratanák Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple green robe with brown stripes complete with hood. His top hat is riddled with cuts and holes. His eyes are blue and beady.
Personality: Ratanák hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and he feels kind of lost in life
Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 49 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
Possessions: 1100 gp. 1 Minor magic item.
Damakos Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a red shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His blue hair is matted, messy, and big. His white eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He comes from a rich western family. When Damakos reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Rich, Military. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp. Jasper (50 gp). Freshwater pearl (8 gp). Silver pearl (90 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Spyglass.
Diggory Huckabee, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light white in addition to tight pants. He is an epitome of beauty. His black hair is heavily combed to the left. He has gleaming, smiling green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Diggory was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Attractive, Rich, Slave. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 30 pp. Moss agate (16 gp). Aquamarine (1200 gp). Rhodochrosite (16 gp). 1 Minor magic item.
Aust Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair, while still mostly blonde, has prominent grey streaks. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Aust does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: Money/treasure.
Flaws: Ugly, Depressed. Bonds: Rich, Job, Military. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 57 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan, Celestial
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

