Ohr Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who usually wears his green robe and has his nunchaku always slung over his shoulder, he is not a threatening figure. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful wizard made him what he is. Cursed with unlife at a very young age, Ohr has worked very hard to control his curse. After a long history of fighting, Ohr and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Passionate. Flaws: Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 23 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 200 gp. Chrysoberyl (80 gp). Blue star sapphire (1200 gp). Deep blue spinel (1500 gp).
Krimmon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft violet waves gently in the breeze. His auburn hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.
History: He got into the Miner business at a young age. A gifted student he started as a Glassblower, but he got bored and became a Miner. He has achieved small success as a Miner.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Musical instrument.
Clerebold Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats. He is bristling with hidden weapons, mostly hand crossbows and axes. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Criminal record, Adventurer, Family. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Red spinel (120 gp). Jade (120 gp). Blue sapphire (600 gp). Tiger eye turquoise (6 gp).
Leucis Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man dresses in green turtlenecks beneath a black coat with grey slacks. His dark red hair is lengthy and is close to two feet long. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Leucis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Poor, Religious, Military. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

