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NPC Generator

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Advanced [show]


Arannis Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean white cloak covering his clean studded leather. His white hair is kept up in a ponytail inside a top hat. His fierce hazel eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Arannis's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Arannis was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Fisher.

Motivation: To be a Shoemaker again; and he wants nothing more than to rejoin the army

Ideals: Athletic, Impeccable, Persistence. Bonds: Job, Military. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Arannis Brinker, Male Half-Elf Barbarian 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His fur is orange and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Spear In the Wind, Male Tabaxi Cleric 13
Medium (5'9") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 57 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 700 pp. Carnelian (80 gp). Silver pearl (140 gp). Amethyst (140 gp). Tourmaline (140 gp). Jade (140 gp). Rose (80 gp). Deep green spinel (140 gp). Moonstone (80 gp). Deep blue spinel (200 gp). Citrine (80 gp). Azurite (14 gp). Aquamarine (200 gp).


Social Check DCs


Balam Caution, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His dark red hair is still thick. His eyes, though not visible through his cowl, are white.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.

History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated, Logical. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Balam Caution, Male Tiefling Commoner 3
Medium (6'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raam Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan cloak and cross-gartered white stockings. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raam was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Family, Job. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Raam Despair, Male Tiefling Bard 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 70 gp. Obsidian (11 gp).


Social Check DCs

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