Bertram Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" eastern man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair, while still mostly auburn, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Calm and collected, he is a well trained Merchant. He is able to make almost anything out of random pieces of junk.
History: He got into the Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and wants to open a new tavern
Ideals: Gifted. Bonds: Job, Rich, Criminal record. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 50 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Obsidian (5 gp).
Chem Deft, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a white and blue robe with the hood down. His purple hair is braided into rings. He has a dull look in his silver eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them
History: When he was but 8 years old his parents immigrated from the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts.
Flaws: Shy. Bonds: Attractive, Immigrant, Debt. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Draconic
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2800 gp. Lapis lazuli (4 gp). Tiger eye turquoise (4 gp). Onyx (70 gp). Hematite (4 gp). Fire opal (800 gp). Red spinel (110 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Moonstone (70 gp). Chalcedony (70 gp). 1 Minor magic item.
Aura In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his glaive. His fur is yellow and curly. His skin is flawless and his copper eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Aura embodies much of what other species detest in the Tabaxis. He is an amazing painter.
History: He was born in the north. After coming to the age of reason, Aura took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 47 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Alexandrite (800 gp). Moonstone (50 gp). Jet (100 gp). Tiger eye turquoise (7 gp). Black pearl (800 gp).
Gubu Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly rapiers and clubs. His head has been shaved. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of orcs once and for all.
History: He was always a brilliant, if unscrupulous mind. Gubu was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gubu decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Criminal record, Guardian, Enemies. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 80 gp. 2 Alchemist’s fire.
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