Varis Berevan, Male Elf [Permalink]
Personal [hide]
Description: An older man who dresses in green turtlenecks beneath a blue coat with brown slacks, he is not a threatening figure. He has a white handlebar mustache and slicked back white hair. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.
Motivation: He feels threatened by others; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Selfish, Fearful. Bonds: Criminal record, Job. Occupation: Bowyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Aquan, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Everard Tyndall, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He usually wears his black robe and has his trident always slung over his shoulder. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Scribe in town.
History: The child of a Carter, who enjoyed hunting, Everard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Adventurer, Job, Nature. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Skamos Muse, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His silver hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: Skamos lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Family, Nature. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Black pearl (700 gp). Smoky quartz (40 gp). Pink pearl (100 gp). Sardonyx (40 gp). Black pearl (700 gp). Rich purple corundum (1000 gp).
Richard Windsor, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Richard will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister; and doesn't want to be a body guard and was forced into it by his family
Ideals: Athletic, Extrovert. Flaws: Fearful. Bonds: Military, Family. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
