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Advanced [show]


River In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His top hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father.

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

River In the Storm, Male Tabaxi Commoner 7
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 20000 cp. Black pearl (1100 gp). Deep green spinel (150 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Bertram Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His brown hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: Bertram was born the youngest of three triplets. A gifted student he started as a Layabout, but he got bored and became a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Marry his brother to traveling adventurers; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Job, Family. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Bertram Runghold, Male Half-Elf Adept 6
Medium (5'9") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. Red spinel (130 gp). Red garnet (130 gp). Eye agate (9 gp).


Social Check DCs


Thoradin Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan costume with the symbols of magic on his torso. His hair is greying and his face has many wrinkles. He has blue eyes and a tan hat with a grey feather.

Personality: Thoradin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's looking for his big break

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Thoradin Strongheart, Male Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1700 sp. Red garnet (90 gp). 4 Alchemist’s fire.


Social Check DCs


Cockaby Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly scythes and rapiers. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Cockaby Maekkelferce, Male Gnome Wizard 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 100 gp.


Social Check DCs

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