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Wrenn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mortician. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. His auburn hair is kept up in a ponytail inside a deerstalker hat. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To end his boredom; and an old rival family wants him found

Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Wrenn Musgraben, Male Gnome Barbarian 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 600 sp. 1 Masterwork studded leather.


Social Check DCs


Marbas Chant, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is long and unkept. He has a dull look in his black eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Layabout, who enjoyed hunting, Marbas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up shield and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has comitted a past crime that haunts him to this day; and he is greedy

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Rich. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Marbas Chant, Male Tiefling Rogue 11
Medium (5'9") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 54 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2100 gp. Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his silver hair in a flapper bob. His violet unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Cromwell, Male Human Sorcerer 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs


Raam Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a violet tunic with tan highlights, and long white pants that bunch up around his shoes, and carries shields. His long brown hair is drawn into a two foot long braid. His eyes are black and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Someone believes him a fraud; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Criminal record, Enemies. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Raam Flight, Male Tiefling Ranger 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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