Dench Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'3" and has the majority of his body covered in plate. His left hand appears badly burned and disfigured. He is bald on top and has large silver tufts of hair around his ears. His eyes are brown and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Aquamarine (800 gp). Tiger eye turquoise (14 gp). 1 Banded mail.
Quarethon Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. He wears a deerstalker hat to cover his moderate length scarlet crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quarethon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.
History: When he was but 6 years old his parents immigrated from the south. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Slave. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 400 gp. Blue quartz (12 gp). Amber (90 gp). Zircon (60 gp).
Rrath Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His brown hair has been sun bleached extensively. This amber eyed easterner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments
History: Rrath was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against dire rats; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 19000 cp. Red garnet (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Varis Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 83 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 |
Possessions: 1000 gp. Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (900 gp). A small bag of saffron. (30 gp). Solid gold idol (500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

