Thorpe Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his golden hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Bookbinder
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Just what you see.
Henry Lester, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a weathered and beat up set of banded mail beneath an oversized black coat, and his gloved hand is found clutching a ceremonial dagger. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. His job bores him to no end. He has decided to make it more interesting.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Bonds: Adventurer, Criminal record, Military. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp. Red garnet (110 gp).
Bidreked Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His left leg appears badly burned and disfigured. His copper crest is kept up in a ponytail inside a feathered hat. His red eyes have a joyful gleam in them most of the time.
Personality: Bidreked hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats.
Ideals: Artistic, Pacifist. Bonds: Religious, Enemies. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 14000 sp. Fire opal (800 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Smoky quartz (20 gp). Banded agate (16 gp).
Gunter Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright green suits and hats. He has chestnut hair. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it
Ideals: Impeccable, Justice. Flaws: Disease. Bonds: Rich, Family. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 90 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp.
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Their contribution stands as a beacon of hope for all adventurers!