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NPC Generator

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Advanced [show]


Dreali Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His black hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 4 years old his parents immigrated from the east. Dreali was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dreali decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the east, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Criminal record, Immigrant. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Dreali Iranapha, Male Elf Ranger 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Black velvet mask with numerous citrines (150 gp).


Social Check DCs


Fonkin Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can't help but pocket interesting objects he comes across

History: He was born in the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: To unite with his sister; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Family. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Fonkin Beren, Male Gnome Warrior 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 13 (+1)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow top hat and yellow clothes. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy silver hair. His eyes are blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and human compassion

Flaws: Antagonistic, Insomniac, Racist. Bonds: Rich, Religious. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Anselm Harley, Male Human Ranger 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 16 (+3)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Silver pearl (90 gp). Deep blue spinel (700 gp). Eye agate (13 gp). Azurite (13 gp).


Social Check DCs


Einkil Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His white hair is lengthy. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and money/treasure

Ideals: Gifted, Logical. Bonds: Mentor, Rich, Job. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Einkil Rubyeye, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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