Trail Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has moderate length red fur. He is baby faced.
Personality: Trail speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trail was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Impeccable, Joker. Bonds: Job, Family. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 700 gp.
Pirithin Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Sage in town.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Entrepeneur. Bonds: Attractive, Job, Poor, Family. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Wrenn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has a long silver beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.
History: Wrenn was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Opinionated, Persistence, Logical. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 82 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 400 pp. Pink diamond (3000 gp). Red garnet (150 gp). Eye agate (14 gp). Amber (150 gp). Golden yellow topaz (800 gp). Iolite (80 gp). Violet garnet (800 gp). Lapis lazuli (14 gp). Red spinel (150 gp). Freshwater pearl (14 gp). 1 Minor magic item.
Oblar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of illithids once and for all.
History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants to get laid
Flaws: Insomniac. Bonds: Attractive, Enemies, Poor, Adventurer, Has a crush. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item.
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