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NPC Generator

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Advanced [show]


Alvyn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is long and unkept. His violet eyes peer out from beneath his top white hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He has worked as a Dilettante like his mother before him.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and expand his business

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Religious. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Alvyn Ironhide, Male Gnome Sorcerer 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. Chrysoberyl (70 gp).


Social Check DCs


Pirithin Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with broad hat. His hair is long and red with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Persistence, Impeccable, Logical. Flaws: Ugly, Insane. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Pirithin Hilltopple, Male Halfling Cleric 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Terran, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. He has hazel eyes.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Ernest was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable, Persistence. Flaws: Ugly, Fearful, PTSD. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Ernest Garrick, Male Human Commoner 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills Deception +6, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp. Star rose quartz (70 gp).


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long lavender fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Selfish. Bonds: Rich, Guardian, Nature, Adventurer. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tricking Mirror, Male Tabaxi Druid 5
Medium (6'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. White pearl (50 gp). Obsidian (11 gp). Hematite (11 gp). Aquamarine (500 gp).


Social Check DCs

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