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NPC Generator

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Advanced [show]


Mûzglob Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His long black hair reaches down to his waist. He has gleaming, smiling gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Mûzglob was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He then took over the family business and is one of the better Knight for hire.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Mentor, Job. Occupation: Knight

Voice: American accent

Attributes [hide]

Mûzglob Morley, Male Half-Orc Warlock 2
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 13 (+1)9 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Pelt On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gray fur is lengthy and is close to two feet long. His eyes are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Optimist, Gifted. Bonds: Adventurer, Religious, Military. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Pelt On the Mountaintop, Male Tabaxi Warlock 9
Medium (6'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 15
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Arcana +6, Stealth +8
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Aquan
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222200

Possessions: 1600 gp.


Social Check DCs


Orsik Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy green pantaloons and a black scarf. He wears his white hair down. His skin is flawless and his green eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Secretive, Mundane. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Orsik Stoutale, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He is bald on top and has large white tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sage father left him crippled. He now mingles about in high society.

Motivation: He wants revenge against drow.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Wellington, Male Human Adept 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Chrysoberyl (50 gp).


Social Check DCs

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