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NPC Generator

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Advanced [show]


Silvo Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He keeps his golden hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Eccentric and domineering, Silvo will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Silvo was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Silvo Copperkettle, Male Halfling Cleric 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Giant, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bathin Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. His blue hair is greasy and uncared for. His gold eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Bathin isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He believes the world needs to unite to get rid of drow once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in morningstar use. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Bathin Lithe, Male Tiefling Bard 1
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 160 gp.


Social Check DCs


Theodoric Acton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan cloak and cross-gartered black stockings. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: He got into the Masseuse business at a young age. He worked as a nervous Masseuse and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker. Bonds: Adventurer, Job, Debt. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Theodoric Acton, Male Human Monk 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Fargrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean white cloak covering his clean studded leather. His blonde hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Fargrim has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: A rival would like him out of the picture; and revenge

Ideals: Athletic. Flaws: Disease. Bonds: Enemies, Criminal record, Job. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Fargrim Durthane, Male Dwarf Fighter 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 126 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills Athletics +4, History +7
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Draconic, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +7

Possessions: 2000 gp. Sapphire pendant on gold chain (1300 gp). A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A roughly beaten golden orb (110 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (600 gp). Jeweled electrum ring (4000 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs

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