Orsik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This western man wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His clothes are grease stained in places. He has shaved his head bald. His fierce gray eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Persistence, Philantrophist. Bonds: Poor, Immigrant, Mentor. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 160 gp.
Gildmak Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His skin is fair and his fingers are delicate and long. His red hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Mason business at a young age. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and sabotage a competitor
Flaws: Antagonistic. Bonds: Religious, Mentor, Job, Adventurer. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 63 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 100 pp.
Trynnicus Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, blue, dusty cloak. He keeps his white crest in a pixie cut. His eyes are likewise gold. His teeth are white and perfect.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Merchant soon after.
Motivation: Further expansion of business.
Flaws: Racist. Bonds: Poor, Attractive, Military, Nature, Job. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His lavender fur is lengthy. His eyes are a pleasant copper.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Two Llamas was raised in a hard working conservative environment. He worked as a nervous Shoemaker and found it very stressful. He became a Shoemaker soon after.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Joker, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 51 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1300 gp. Black opal (1000 gp). Golden yellow topaz (900 gp). Freshwater pearl (12 gp). Golden yellow topaz (900 gp). Tourmaline (120 gp). Jasper (40 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

