Gildmak Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is long and red with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments
History: He was born into a rich family. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Expand his business; and to clean up the streets
Ideals: Disciplined, Gifted. Bonds: Rich, Job, Guardian. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Bullseye lantern.
Zepar Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears baggy black pantaloons and a tan scarf. He sports a flattop hair cut. His eyes are white and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of orcs once and for all.
History: Zepar was raised in a hard working conservative environment. When Zepar reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Bonds: Attractive, Enemies, Job, Military, Family. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 700 gp. An abacus with copper, silver and gold markers (170 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.
Miles Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears grey cloth garments or leather armor. His blonde hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shoemaker mother left him crippled. He was granted necromantic powers by his dying sister.
Motivation: To get a good night's sleep; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Persistence, Gifted. Flaws: Disease, Insomniac. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 70 gp. Amber (150 gp).
Hadarai Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His white hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. Through the years after Hadarai was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hadarai's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Disease, Antagonistic. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp. 1 Hourglass. 1 Silver holy symbol.
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