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Advanced [show]


Ohr Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Antagonistic, Impulsive, Disease, Ugly. Bonds: Rich. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Ohr Kent, Male Half-Orc Druid 6
Medium (5'1") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Rimple Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Rimple studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist, Extrovert, Gifted. Bonds: Family, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Rimple Timbers, Male Gnome Expert 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)18 (+4) 15 (+2)9 (-1)
Skills Arcana +6, Deception +1
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Silver ewer (80 gp).


Social Check DCs


Delebean Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears black trousers with green and blue striped suspenders. He wears various colorful collared shirts. He carries a battered halberd and tarnished bastard sword as well. He keeps his long black hair kept up in a rat tail. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against brigands; and he's looking for his big break

Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Enemies. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Delebean Albaratie, Male Gnome Barbarian 9
Small (3'7") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 98 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 140 pp. 1 Minor magic item.


Social Check DCs


Theren Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Marshal does. His blonde hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Theren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Marshal.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Marshal

Voice: French accent

Attributes [hide]

Theren Floshem, Male Half-Elf Warrior 15
Medium (5'4") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 139 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)18 (+4) 12 (+1)15 (+2)
Skills Athletics +6, Insight +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic, Aquan, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A small bag of saffron. (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Fire opal pendant on a fine gold chain (1000 gp). Sapphire pendant on gold chain (2600 gp). Jeweled electrum ring (4000 gp). A roughly beaten golden orb (150 gp). 1 Minor magic item.


Social Check DCs

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