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Advanced [show]


Bertram Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many green ritualistic tattoos. He wears a worn and beaten armor. His blonde hair is lengthy. His eyes are green and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: He's in love; and to settle down with his crush

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family, Has a crush. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Bertram Wiseacre, Male Halfling Rogue 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Traubon Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Traubon Fallack, Male Dwarf Fighter 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 100 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 3000 gp. Moonstone (70 gp). Violet garnet (1200 gp). Red garnet (40 gp).


Social Check DCs


Greethen Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his green robe and has his trident always slung over his shoulder. He wears his rusty crest down. His eyes are gold.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Greethen is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a gnolls raid, leaving Greethen alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many gnolls want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Greethen Wystongjiir, Male Dragonborn Monk 6
Medium (6'6") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Insight +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp. Alexandrite (1000 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Nelkin Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to hide his balding. His eyes are likewise gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small island village. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Nelkin Jamjar, Male Halfling Warrior 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Moss agate (8 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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