Gilthur Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Mercenary. He has shaved his head bald. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Gifted, Logical. Flaws: Shy. Bonds: Guardian, Family. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Gorfel Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern man is wearing a long, blue cloak. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east to a Bounty Hunter, Gorfel learned a great deal about his father's area of expertise. Through the years after Gorfel was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gorfel's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Oriax Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in grey turtlenecks beneath a pastel coat with tan slacks. His hair is greying and his face has many wrinkles. His black eyes are slightly larger than normal.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.
History: Oriax was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Antagonistic, Addict, Impulsive. Bonds: Job, Poor. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Gnome, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 300 sp.
Art Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a black vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has no fur. His fierce green eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Ugly, Disease, Insomniac. Bonds: Enemies, Adventurer. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 10
Hit Points 56 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 140 pp. Red spinel (110 gp). Jasper (30 gp). Freshwater pearl (12 gp). Black star sapphire (1400 gp). Deep blue spinel (1600 gp). Obsidian (12 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
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