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NPC Generator

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Advanced [show]


Gorbundus Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fighting clothing, which leaves very little to the imagination. His black crest is long and unkept. He wears large thick round spectacles.

Personality: Gorbundus wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Map Maker profession.

History: Born in the south to a Ploughman, Gorbundus learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He struck the Ploughman job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Gorbundus Imbixtellrhyst, Male Dragonborn Ranger 4
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Performance +2, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Ignan
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Blue quartz (10 gp). Hematite (10 gp). Violet garnet (600 gp).


Social Check DCs


Morkral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with yellow socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is blonde, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his father. Morkral was born on a far northern island where he grew up under the tutelage of his father, an expert Mercenary. He left for the north, certain he would find work there.

Motivation: He is greedy; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Persistence, Joker. Bonds: Rich, Attractive, Immigrant. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Morkral Trueanvil, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Qualen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Gnome supremacist, though he does not identify as such. Qualen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his sister's freedom.

Motivation: Gnomish compassion.

Flaws: Ugly, Racist. Bonds: Family, Military, Slave. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Qualen Scheppen, Male Gnome Druid 6
Small (3'4") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 900 gp.


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His skin is fair and his fingers are delicate and long. His hair is golden and very short. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Dyer, Peter learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Terse, Impulsive, Racist. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Peter Blankley, Male Human Adept 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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