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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Clerebold Washington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear tan clothing when he does not wear armor. He has no hair. His green eyes peer out from beneath his small tan hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Passionate, Logical, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Clerebold Washington, Male Human Barbarian 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 80 pp. Zircon (60 gp). Rock crystal (60 gp).


Social Check DCs


Frouse Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a white suit. He keeps his long golden hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Bonds: Job, Rich, Adventurer. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Frouse Murnig, Male Gnome Commoner 7
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills History +4, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Citrine (50 gp). Tourmaline (80 gp).


Social Check DCs


Spring Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Spring enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Tanner, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Hedonist. Bonds: Nature, Poor, Adventurer. Occupation: Stableman

Voice: German accent

Attributes [hide]

Spring Mirror, Male Tabaxi Expert 2
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 280 gp.


Social Check DCs


Peter Palomarez, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Barber, who enjoyed hunting, Peter was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and retire the richest man in the north

Ideals: Entrepeneur, Fighting. Flaws: Insomniac, Hedonist. Bonds: Nature. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Peter Palomarez, Male Human Adept 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. 1 Banded mail.


Social Check DCs

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