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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Five Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long gray fur is drawn into a two foot long braid. His eyes are hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: He was born in the south, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Five fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Justice, Professionalism, Fighting. Bonds: Immigrant. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Five Of Ale, Male Tabaxi Aristocrat 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Lance York, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He sports a flattop hair cut. He wears a mask on his face.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. He has never given up on his writing dream.

Motivation: Revenge; and he wants revenge against giants

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance York, Male Human Bard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 pp. Silver comb with moonstones (300 gp).


Social Check DCs


Shedinn Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown cloak. He has no crest. His gold eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many dire rats want him driven away.

Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Shedinn Gygazzylyshrift, Male Dragonborn Commoner 12
Medium (6'5") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills History +5, Medicine +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 21000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Himo Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He keeps his long blonde hair kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He struck the Navigator job and began his own company from there.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Flaws: Shy. Bonds: Attractive, Job, Rich, Nature. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Himo Arnuanna, Male Elf Adept 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs

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