Shane Springfield, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He has a slight overbite and is overall scrawny. His hair is blonde and very short. His eyes are likewise gray.
Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Bounty Hunter business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shane took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: He is content; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Mentor, Job, Nature. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 28000 cp. Red garnet (120 gp). Rose (60 gp).
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his quarterstaff always slung over his shoulder. He is portly but not overly obese. His cinnamon fur is drawn into a tight pony tail with a skull scrunchie. His hazel eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Moon lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor
Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Family, Job. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 32 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
Possessions: 3000 sp. Gold dragon comb with red garnet eye (1500 gp). Solid gold idol (300 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).
Baern Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, he is an attractive figure. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His white hair is still thick. His eyes are amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.
History: The child of a Animal Trainer, who enjoyed hunting, Baern was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Depressed. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 60 gp. Blue quartz (7 gp). 1 Masterwork Common Ranged Weapon.
Adrik Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He is wearing colorful clothing, dressed as a Marshal, and his gloved hand is found clutching a bow. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: Born in the west to a Marshal, Adrik learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and to be a actor again
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


