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NPC Generator

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Advanced [show]


Mogg Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an entirely brown suit with tan socks and a vest with buckled shoes. His whole body is exceptionally muscular. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a wizard, Mogg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Optimist, Impeccable, Gifted. Bonds: Immigrant, Mentor. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Mogg Haley, Male Half-Orc Expert 6
Medium (5'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Heskan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brass crest is lengthy. His eyes, though not visible through his cowl, are gold.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Heskan Delmirev, Male Dragonborn Adept 9
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Elven
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: Just what you see.


Social Check DCs


Pelt Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'9" southern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His yellow fur is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Pelt grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Pelt Of Ebony, Male Tabaxi Barbarian 4
Medium (5'9") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)17 (+3) 17 (+3)14 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Erky Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his father.

History: Gifted from a young age, Erky studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Passionate, Entrepeneur, Gifted. Bonds: Military. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Erky Shadowcloak, Male Gnome Barbarian 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 46 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs

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