Manfred Haley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Bather does. He has done his best to style his auburn hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Knight mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his sister to traveling adventurers; and regain custody of his son
Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Job, Family. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp.
Valafar Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his whip. His right leg appears badly burned and disfigured. His hair, while still mostly black, has prominent grey streaks. His gold eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and someone believes him a fraud
Ideals: Optimist. Flaws: Hedonist. Bonds: Poor. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Kellen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'5" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and auburn. He has gray eyes and a red hat with a blue feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in the west to a Shoemaker, Kellen learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Ideals: Passionate, Artistic. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 1000 sp. Peridot (20 gp). Chrysoberyl (130 gp). Rock crystal (20 gp). Lapis lazuli (14 gp).
Pog Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of maces, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair is styled in orderly dreadlocks. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. He inherited the family business which he has now maintained for 8 years.
Motivation: Sabotage a competitor; and to unite with his brother
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 117 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +7
Possessions: 3000 gp. Solid gold idol (600 gp). Solid gold idol (600 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!