Stannor Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears silk and lounges about seductively. He has styled his blonde hair well, parting it to the left. His hazel eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised by priests from a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Terran, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 60 pp. Smoky quartz (60 gp). Chalcedony (60 gp).
Adrik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of strength around his neck, and a glaive on his belt. Beneath his clothing is a huge mess of scar tissue. His white hair is heavily combed to the left. He has gleaming, smiling brown eyes.
Personality: He is irascible and easily irritated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Harbek Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 310 gp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp). 1 Half-Plate.
Shifting Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white fur is still thick. His eyes, though not visible through his cowl, are amber.
Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Shifting was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: He is wracked by social anxiety; and further expansion of business
Flaws: Shy, Fearful. Bonds: Military, Job, Religious. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp.
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