Kassoon
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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Damien Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Interpreter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Flaws: Impulsive. Bonds: Attractive, Religious, Job, Adventurer, Guardian. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Damien Jamjar, Male Halfling Barbarian 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Uraim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His violet unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Flaws: Disease, Selfish. Bonds: Poor, Slave, Religious, Mentor. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Uraim Graybeard, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 700 sp. 1 Half-Plate.


Social Check DCs


Raam Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is purple and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: To be a Spice Merchant again; and expand his business

Ideals: Athletic, Justice. Bonds: Attractive, Job, Poor. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Raam Dodge, Male Tiefling Warrior 3
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Gilthur Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and is renowned for his bright brown suits and hats. His left hand appears badly burned and disfigured. His feathered hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.

History: He was born in the south. Gilthur was born on a far southern plains where he grew up under the tutelage of his father, an expert Herbalist. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease, Antagonistic, Lazy. Bonds: Immigrant. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Gilthur Rumnaheim, Male Dwarf Paladin 5
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs

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