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Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. His red hair is styled in orderly dreadlocks. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Anverth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Anverth was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Anverth Garrick, Male Gnome Paladin 8
Small (3'6") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 68 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 19 (+4)8 (-1) 14 (+2)15 (+2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30 pp. Jasper (30 gp). Smoky quartz (30 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. A freak accident while working with his Spy mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Adventurer, Military. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Kilvar Trueanvil, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Zedaar Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his long rusty crest kept up in a rat tail. His gold eyes lackadaisically let the world flow into them.

Personality: Zedaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Dragonborn people; and retire the richest man in the north

Ideals: Extrovert, Artistic, Entrepeneur. Flaws: Racist. Bonds: Immigrant. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Zedaar Zzzxaaxthroth, Male Dragonborn Warlock 3
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Two Llamas Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a brown and pastel robe with the hood down. He wears his brown fur up. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Two Llamas was born with his father's beautiful face. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Two Llamas Of Snakes, Male Tabaxi Adept 7
Medium (5'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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