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NPC Generator

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Advanced [show]


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An older man who prefers to wear black pants and tee shirts, he is not a threatening figure. His hair is silver and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Glassblower business at a young age. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has set out to sabotage the competition.

Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Shy, Racist. Bonds: Attractive, Job. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Wrenn Murnig, Male Gnome Monk 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 19 (+4)12 (+1) 11 (+0)17 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Tricking Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. He keeps his yellow fur in a flapper bob. His green eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful slaver made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Athletic, Disciplined. Bonds: Criminal record, Mentor, Nature. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Tricking Of Claws, Male Tabaxi Monk 8
Medium (5'3") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Jet (50 gp). Banded agate (6 gp). Silver pearl (50 gp). Red garnet (50 gp). Smoky quartz (30 gp). Amber (50 gp).


Social Check DCs


Heian Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears blue cloth garments or leather armor. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of eastern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Heian Cithreth, Male Elf Fighter 13
Medium (5'0") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 89 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Jeweled electrum ring (3000 gp). Silver ewer (40 gp). Jeweled electrum ring (3000 gp). Solid gold idol (600 gp). Jeweled anklet (1000 gp). Jeweled electrum ring (3000 gp). Old masterpiece painting (2300 gp). 1 Medium magic item.


Social Check DCs


Marbas Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears a Stetson hat to hide his balding. His eyes are a pleasant red.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small forest village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Logical, Impeccable. Bonds: Nature, Family. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Marbas Obscure, Male Tiefling Bard 5
Medium (5'8") Tiefling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)15 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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