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NPC Generator

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Advanced [show]


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His skin is fair and his fingers are delicate and long. With a patchy red beard and wild red hair. His green eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing music.

History: Krimmon was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Mayor for hire.

Motivation: Seeks redemption; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Criminal record, Attractive, Job. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Krimmon Jamjar, Male Halfling Fighter 7
Small (3'4") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 66 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Auran, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 9000 sp. Gold dragon comb with red garnet eye (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Aid, Male Tiefling [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears a fancy grey suit. His hair is red and curly. His silver eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Qemuel was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Family, Debt. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Qemuel Aid, Male Tiefling Bard 2
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 260 gp. 4 Holy water.


Social Check DCs


Nordak Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His white hair is smooth and relatively long. His eyes are blue and catlike.

Personality: This man loves dancing and to teach people dancing more than just about anything. He uses divination through singing.

History: Nordak was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted druidic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Artistic, Gifted. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Nordak Morigak, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Oppleby Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his red hair in a pixie cut. His eyes are a pleasant violet.

Personality: Oppleby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Shepherd.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Extrovert. Flaws: Disease. Bonds: Enemies, Job, Has a crush. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Oppleby Munggen, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Amber (120 gp). Iolite (60 gp). Citrine (60 gp). Freshwater pearl (13 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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