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NPC Generator

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Veit Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His white hair is matted, messy, and big. His amber eyes are slightly larger than normal.

Personality: Veit speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His job bores him to no end. He has decided to make it more interesting.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Poor. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Veit Helcral, Male Dwarf Wizard 4
Medium (4'4") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 17000 cp. Smoky quartz (60 gp). Coral (130 gp). Azurite (5 gp). Smoky quartz (60 gp).


Social Check DCs


Cask Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. His fur is cut close to his head. His green eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Passionate. Flaws: Hedonist. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cask Of Stars, Male Tabaxi Bard 9
Medium (6'0") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Golden circlet with four aquamarines (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp).


Social Check DCs


Nalral Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Addict. Bonds: Rich, Nature. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Nalral Loderr, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 310 gp. 1 Banded mail.


Social Check DCs


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His white hair is heavily combed to the right. He has several tiny jet earrings on each ear.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Disciplined, Logical, Fighting. Flaws: Mundane. Bonds: Rich. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Theodoric Mitchell, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp. Red-brown spinel (140 gp).


Social Check DCs

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