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NPC Generator

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Advanced [show]


Enialis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A 4'9" southern man, he wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: He was raised in a desert tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Insane, Insomniac, PTSD. Bonds: Nature. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Enialis Teinithra, Male Elf Fighter 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)15 (+2) 9 (-1)10 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Fonkin Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His hair is short and white. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Fonkin grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Flaws: Ugly, Terse. Bonds: Adventurer, Criminal record, Religious. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Fonkin Rofferton, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 10000 sp. Eye agate (14 gp). Bloodstone (20 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Aerdeth Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his morningstar. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright golden hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.

Motivation: A deep hatred of goblins; and revenge

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Aerdeth Ray, Male Half-Elf Wizard 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp. Black pearl (600 gp). Hematite (7 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggens Welber, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life

Ideals: Logical, Fighting. Flaws: Ugly, Depressed, Fearful. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Wiggens Welber, Male Gnome Warrior 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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