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NPC Generator

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Advanced [show]


Silvo Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Halfling people.

Flaws: Greedy, Racist, Disease. Bonds: Poor, Attractive. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Silvo Goodbarrel, Male Halfling Monk 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Abyssal, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Sammal Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Opinionated, Justice. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Sammal Sympathy, Male Tiefling Cleric 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 18 (+4)19 (+4)
Skills Insight +7, Intimidation +7
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 60 pp.


Social Check DCs


Guy Westbrook, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is well dressed, constantly wearing a grey suit, black shirt, and violet tie, and his gloved hand is found clutching a greatsword. He has done his best to style his black hair to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in greatsword use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Addict, Mundane. Bonds: Enemies. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Guy Westbrook, Male Human Wizard 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Trey Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, Criminal record, Nature. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Trey Skelton, Male Human Aristocrat 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. 1 Darkwood Buckler.


Social Check DCs

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