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NPC Generator

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Advanced [show]


Shivering Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His yellow fur is greasy and uncared for. His blue eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: Shivering was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: To be a Animal Trainer again; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Shivering Of World, Male Tabaxi Commoner 6
Medium (6'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 700 gp. Alexandrite (1500 gp).


Social Check DCs


Heward Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. He has green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Poor, Nature. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Dukakis, Male Half-Elf Aristocrat 3
Medium (5'11") Half-Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Hirrathak Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is typically in his Shoemaker uniform. His whole body is exceptionally muscular. His rusty crest is unkempt and raggedy. His eyes are likewise gold.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He struck the Shoemaker job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant, Poor. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Hirrathak Bhenkumbyrznaax, Male Dragonborn Fighter 4
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Fargas High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a brown coat with yellow slacks. He is portly but not overly obese. His white hair, when down, is lengthy. He is baby faced.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: To protect his home; and regain custody of his son

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Family, Guardian. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Fargas High-hill, Male Halfling Fighter 14
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 70 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Arcana +7, Persuasion +8
Senses Passive Perception 12
Languages Common, Halfling, Orc, Giant
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Banded agate (15 gp). Bloodstone (80 gp). Jet (120 gp). Chrysoprase (80 gp). Aquamarine (700 gp). Coral (120 gp). Rose (80 gp). Sardonyx (80 gp). Red spinel (120 gp). Alexandrite (700 gp). Tourmaline (120 gp). Aquamarine (700 gp). Peridot (80 gp). Deep green spinel (120 gp). 1 Medium magic item.


Social Check DCs

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