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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tod Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He wears a colorful flower in his white hair. His green eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Tod Porridgepot, Male Halfling Aristocrat 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 18 (+4)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Tûmûg Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and retire the richest man in the west

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane, Hedonist. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Tûmûg Dudley, Male Half-Orc Rogue 2
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 17 (+3)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1500 sp. 2 Thunderstones.


Social Check DCs


Cloak Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. He keeps his long orange fur kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Cloak Of Winter, Male Tabaxi Fighter 2
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Seebo Munggen, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this eastern man wears tattered old clothes. His head has been shaved. His amber eyes dart from person to person.

Personality: Seebo wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Seebo Munggen, Male Gnome Commoner 8
Small (3'6") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. Freshwater pearl (15 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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