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Bertram Colby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the large cave and found the beat up sai and armor he uses now. He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Nature. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Colby, Male Human Druid 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)18 (+4) 17 (+3)12 (+1)
Skills History +6, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Gnome, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp. 1 Breastplate.


Social Check DCs


Frouse Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Carpenter. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born in the south to a Carpenter, Frouse learned a great deal about his father's area of expertise. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted from career to career and currently works as a Carpenter.

Motivation: He is unsatisfied with his job; and gnomish compassion

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Frouse Gummen, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. An abacus with copper, silver and gold markers (140 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item.


Social Check DCs


Traki Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by drow. Traki was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow.

Flaws: Ugly, Insane. Bonds: Enemies, Immigrant. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Traki Netyoive, Male Elf Ranger 8
Medium (4'10") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)17 (+3) 12 (+1)12 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a tan coat over a black low-cut shirt, and a deerstalker hat upon his head. He has a hunchback. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Einkil is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Einkil took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Disciplined, Justice, Artistic. Flaws: Ugly. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Einkil Eversharp, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs

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