Modean Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long purple hair is drawn into a two foot long braid. His eyes are likewise white. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Bonds: Attractive, Rich, Military. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 113 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 20 (+5) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Gnome
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 600 pp. Black pearl (1000 gp). Chalcedony (80 gp). Deep blue spinel (1000 gp). Red garnet (130 gp). Black star sapphire (500 gp). Rose (80 gp). Blue quartz (16 gp). Rose (80 gp). Deep green spinel (130 gp). Jet (130 gp). Bloodstone (80 gp). 1 Medium magic item.
Skog Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a blue suit, violet shirt, and grey tie. With a patchy brown beard and wild brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Eccentric and domineering, Skog will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Extrovert, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. Malachite (4 gp). Blue star sapphire (900 gp). Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has a long red beard with little hanging trinkets. His green eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Roger was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Fire opal (1600 gp). Citrine (20 gp).
Kothûg Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His golden hair is greasy and uncared for. He has blue eyes.
Personality: Overbrimming with self-confidence, Kothûg isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant. Occupation: Miner
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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