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NPC Generator

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Lvl.
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Seed

Advanced [show]


Dûgz Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who likes to wear grey tank tops with blue pants, he is not a threatening figure. His chestnut hair has been sun bleached extensively. His brown eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across

History: Born in the north to a Shoemaker, Dûgz learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: Revenge; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Optimist. Flaws: Selfish. Bonds: Criminal record, Job, Enemies. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Dûgz Clare, Male Half-Orc Warrior 2
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 7000 cp. Moonstone (30 gp). Deep green spinel (140 gp). 2 Acid flasks.


Social Check DCs


Bertram Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and wants his loneliness to end

Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush, Slave, Job. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Bertram Greenleaf, Male Halfling Expert 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Travok Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears green leather gloves, a green jacket, and tight pants. With a patchy blonde beard and wild blonde hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, Rich. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Travok Bloodkith, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 30 pp. 3 Acid flasks.


Social Check DCs


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Gardener in town.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job.

Flaws: Insane, Secretive. Bonds: Attractive, Job, Rich. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Vondal Aranore, Male Dwarf Bard 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Undercommon, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1500 sp.


Social Check DCs

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