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NPC Generator

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Advanced [show]


Thradal Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket. He is muscular with a powerful set of arms. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Has a crush. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Thradal Orcfoe, Male Dwarf Monk 4
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Fire opal pendant on a fine gold chain (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has decided he is irredeemable

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Drogo Law, Male Human Barbarian 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 18 (+4)13 (+1)
Skills Performance +4, Stealth +6
Senses Passive Perception 14
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Rhodochrosite (12 gp). Sard (40 gp).


Social Check DCs


Rivaan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side, and he perpetually has his pickaxe ready. He has wavy silver crest. His eyes are red and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and to settle down with his crush

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Job, Has a crush, Family. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Rivaan Bhenkumbyrznaax, Male Dragonborn Paladin 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp. Moss agate (4 gp).


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His white fur is braided into rings. His copper eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the west to a Banker, Seven learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Banker job and began his own company from there.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Job. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Seven In the Wind, Male Tabaxi Rogue 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 15 (+2)12 (+1) 14 (+2)19 (+4)
Skills Religion +3, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5

Possessions: 80 gp.


Social Check DCs

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