Raer Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. He wears a wide-brimmed hat to cover his moderate length golden hair. His eyes are hazel and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Bowyer like his mother before him.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Detective business at a young age. In his 17th year, his parents were killed by a giants raid, leaving Gimble alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Detective like his father before him.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Enemies. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). 1 Half-Plate. 1 Masterwork Light wooden shield.
Mozikth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His bronze crest is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Mozikth grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). During his travels, Mozikth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mozikth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mozikth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 7)
Armor Class 14
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1100 gp. 1 Minor magic item.
Beiro Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large pastel jacket. He wears his white hair up. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Opinionated. Flaws: Antagonistic, Addict, Greedy. Bonds: Attractive, Rich. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
