Mozikth Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He has a moderate pudge and is not very fit. He wears a feathered hat to cover his moderate length red crest. His red eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the south. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and many gnolls want him driven away
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Immigrant, Enemies, Has a crush. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Gerbo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He wears a small hat to hide his balding. He has several tiny topaz earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 3 years.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Ideals: Logical. Flaws: Insane. Bonds: Rich, Family, Job. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (900 gp). Lapis lazuli (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hobart Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of ceremonial daggers on his belt, each one with a sapphire on the hilt. His hair is brown and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his mother.
History: Hobart was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Attractive, Guardian, Family. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 13 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Black opal (500 gp). 1 Minor magic item. 1 Minor magic item.
Varis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He is bristling with hidden weapons, mostly falchions and whips. His hair is cut close to his head. His eyes are likewise violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to work out more often; and he is a bit of a kleptomaniac
Ideals: Fighting, Athletic. Bonds: Criminal record, Attractive, Nature, Job. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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